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Per-session behaviour and red-face reasons in Badgie

How coaches rate each player's behaviour in every session with three faces, how the reason for a red face is recorded, and how the club analyses it by player, team and session.

6 min readBeginnerUpdated October 2, 2026

Per-session behaviour and red-face reasons in Badgie

Quick answer

In Badgie, the coach gives each player present one face per session: Good, Neutral or Bad. When choosing the red one, the coach can pick one or more reasons (lack of attention, lack of respect, breaks the rules, late, low effort or other). Management sees it all in Cantera → Behaviour: by player, team, session, in a matrix and in a red-faces-only view with a count per reason. It is internal club data: families and players don't see it.

In this guide
  1. Where to find it
  2. How a session is rated
  3. How the club analyses it
  4. What players and families see
  5. By sport
  6. With the AI agent
  7. Frequently asked questions

Where to find it

  • Rating: in the calendar session, in the Behaviour sheet next to taking attendance (web), and in the coach app.
  • Analysis: Cantera → Behaviour menu (also Calendar → Behaviour), with the Players, Teams, Sessions, Matrix and Red faces views.
  • Per player: player profile → Agenda → Behaviour.
  • The module is on by default and can be switched off in Modules.

How a session is rated

  1. Take attendance. Players marked absent get no face.
  2. Open Behaviour. One tap sets the face, another tap on the same one removes it: no face means "not rated", which is not the same as neutral.
  3. If most behaved well, All OK gives the middle face to everyone without one; then change by hand whoever behaved well or badly. Once everyone has a face, the same button becomes Clear all.
  4. When you tap Bad, Why? appears in the player's row with six reasons: Lack of attention, Lack of respect, Breaks the rules, Late, Low effort and Other. Pick several or none.
  5. Click Save behavior. Nothing is saved before that. Changing a red face to another face drops its reasons.

General notes about the session go in the coach's notes, as free text.

Coach app: Behaviour sheet for an Alevín A training session with good, neutral and bad faces per player
One face per player; tapping the same one again removes it.
Coach app: red face with Why? and the reasons Lack of attention, Lack of respect, Doesn't follow the rules, Arrives late, Low effort and Other
The red face asks for the reason before saving.

How the club analyses it

The board filters by season, month, quarter or dates, and by team and coach. On the right it summarises the % of good faces, the Good/Neutral/Bad split, sessions with faces (coverage) and the week-by-week trend.

Players view of the behaviour board with last faces, percentage good, streak and sessions without a face
Players view: last faces, % good, count per face, streak and present without a face. Every figure column sorts.

Red faces and reasons

The Red faces view lists every red face with the player, session, reasons and who gave it. The side panel counts red faces By reason: tap one to filter (a red face with several reasons counts in each). Repeat offenders flags anyone with more than one in the period. Red faces given before this feature show as "No reason".

Red faces view with the list of red faces, their reasons and the count per reason
Red faces: each one with its reasons and who gave it; on the right, the count per reason that filters the list.

Any row opens a side panel: the player's panel shows their session-by-session history, including absences, and links to the profile.

Side panel of a player with percentage good and faces session by session
Player panel: % good, streak, present without a face and the face for each session.

On the player profile

Under Agenda → Behaviour you see sessions rated, % Good, Neutral and Bad against the previous period, sessions attended without a rating and faces per week.

Coach app: My team › Behaviour sorted by who needs most attention, with good, neutral and bad faces, attendance and the percentage of good sessions
In the app, the coach first sees who needs most attention.

What players and families see

Nothing. Behaviour is working data for the coaching staff and management: neither the player nor the family sees it in the app.

By sport

It works in any sport with sessions and attendance. In a football club it sits in the Cantera menu and talks about players and teams; in other sports it lives in Calendar → Behaviour with students and groups.

With the AI agent

The get_behavior_summary tool gives the AI team the behaviour summary by player, team or period, including red-face reasons. Ask, for example: "Which players have the most red faces this month and why?" or "How is Cadete B's behaviour compared with last month?". Setting faces is done in the session sheet.

Frequently asked questions

Is a reason required for a red face?

No. Reasons are optional and a red face can be saved without one.

Can I add my own reasons?

Today the list is fixed: the six reasons above. For nuance, use "Other" and the coach's notes.

Does a session without faces count as neutral?

No. No face means not rated and is left out of every percentage.

Is the coach scored on their players' behaviour?

No. What is measured for the coach is whether they rate (coverage), not whether players behave.

Do families see it?

No, it is internal to the club.